February 3, 2017
Making It Fun Part 3 – Developmental Stages & Levels
‘The sweet spot: that productive, uncomfortable terrain located just beyond our current abilities, where our reach exceeds our grasp.’– Daniel Coyle in The Talent Code
- Live by numbers – Create core drills that can be measured numerically. The focus is on improvement.
- Developmental stages. Kids graduate from levels by testing out of levels. Instead of belt colors (like in Karate), you can have shirt colors. When they are ready to master a skill, they test on it, and move on to the next level after passing the test. Moving up a level is a big recognition – have some type quick ceremony and do something like ringing a victory bell.
- Stuart Armstrong from The Talent Equation is a master on this subject – He says to design your practices like a video game designer:
- Create ‘levels’ that are within their reach, but it’s a big stretch that might feel just out of their reach. So when they figure something out – ask them ‘are you ready for level 2 now?’
- Use terms like ‘power-up’ and ‘freeze’ to mix up games during practice. One team can ‘freeze’ the other team for 5 seconds